IMAG-E-NATION the political & philosophical arts initiative blog


(re)imagining the political and philosophical in the 21st century


The Political & Philosophical Arts Initiative is interested in the ways in which people interact with and compose political and philosophical ideas and actions through the various, diverse media of technology and the arts. Participants in PAI seek to explore the ways in which poetry, literature, music, photography, performance and other creative arts interleave with the political and philosophical life, either as vehicles for criticism, elaboration, theorization, intervention or activism.
The Imag-e-nation blog is a forum for interested parties to share stories, images or other contributions. Contributors range from students and faculty to artists and musicians to professional and casual commentators. Pieces can be short opinions, re-postings of appropriate materials, or original compositions. In addition, the PAI at LUC will make a selection of relevant or provocative news items each week for (re)publication here.

Inquiries:
imagenation[at]politicalarts.org




Movement after force

Three variations on the theme of movement: a museum to document Tiananmen Square 1989, self-censorship to resist gallery politics, and the narrative turn in video games.June 4th Memorial Museum in Hong KongAi Weiwei in protest against the Ullens Centre of Contemporary Art in BeijingThe narrative force of video games, according to Daniel Galera
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Interactive Landscapes: Technology, Geometry, and Open Systems

In step with Gaming The City on 16 April, the latest on imaginative design, Escher-esque platformers, and bold architecture.Daan Roosegaarde's Lotus DomeDaan Roosegaarde, award-winning artist and innovator known for projects such as 'Dune', 'Intimacy 2.0', and 'Sustainable Dance Floor', integrates digital technology with everyday environments.  He will lecture at the Berlage Institute on 24 April
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Metro 2033: Digital novel and video game in the flesh

Meet young Russian science fiction writer Dmitry Glukhovsky, who penned his first novel at age 18--Metro 2033, initially accessible for free on his website, now enjoys worldwide commercial success as a popular paperback and video game, with its sequel Metro 2034 published in 2009 and film rights negotiated with Hollywood.  This dystopic tale of life
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Blown Up: Gaming and War

Artists exploring the medium of video games: Works by Wafaa Bilal, Mohammed Mohsen and Harun Farockitaken from Artthreat.net, written by Michael Lithgow on February 23, 2013 Let’s face it: shooting stuff is fun – in video, that is; but it can also be ethically complicated. Gallery 101’s current exhibition Blown Up: Gaming and War, brings to the conventions of video gaming the complexities of
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